IBP Game

IBP Game

While working at Formula D Interactive, the founding member of humanit developed the architecture for the IBP game system and managed the development of content by junior developers.

The IBP - game is an online learning game designed for the International Budget Partnership. In the scenario based learning game, players travel to the imaginary country of Polarus. The user takes on the role of an intern working for SeDeN, a budget advocacy organization aiming to improve the lives of poor and marginalized people.

Multi Touch Planner

Multi Touch Planner

While working at Formula D Interactive, the founding member of humanit developed the Multi touch planner for the Centre for Public Service Innovation.

The Multi touch planner is a collaboration tool that facilitates the visualization and innovation of public services. The application runs on a custom developed multi-touch screen, which enables multiple users interacting simultaneously with the representation.

Gravity Game

Gravity Game

While working at Formula D Interactive, the founding member of humanit developed the Gravity game for the Sci-Bono Discovery Centre.

The gravity game is a interactive wall projection physics simulation that enables users to play with 5 types of virtual balls (soccer, basket- ball, tennis, table tennis and golf) and in three different gravitational environments: normal gravity (earth), low gravity (moon) and high gravity (planet x). When users move in front of the wall, the shape of their bodies is represented by a blue silhouette on the projection. The aim of the game is to keep the ball up in the air by juggling it with your feet and doing this in different environments demonstrates the principle of gravity.

NANO Game

NANO Game

While working at Formula D Interactive, the founding member of humanit developed the instructional design, architecture for the game system and managed the development of content by junior developers.

The NANO game is an educational touch screen application, which informs learners on the basic principles and practical application of nanotechnology. The application is structured into three sections: 1. Explains the principle of how nanotechnology can increase the surface area of matter. 2. This principle is applied to a real-life scenario, where the user is challenged to adjust a cell phone battery using nanotechnology. 3. Informs the user on careers in the field of nanotechnology.

Film Simulation (PhD)

Film Simulation (PhD)

While doing his PhD at UCT, the founding member of humanit developed the Virtual Film Production Simulation.

The Film simulation provided students with a well developed shared virtual world that could contextualize and facilitated the planning and production of a virtual film. The system was developed using the Unreal2 games engine. The system was informed from an Activity theoretical analysis of actual film study activities observed. Facilitating the groups' collaboration and the choreography of the various roles required to produce the virtual film was of crucial importance.

e-Learning

e-Learning

The founding member of humanit has over the last decade programmed the interactions, tracking (SCORM), assessments and games for the e-learning content of various clients including ABSA, Old Mutual, Nedbank, Shoprite, Intec and Damelin colleges.

Planning Simulation (MSc)

Planning Simulation (MSc)

While doing his MSc at Twente, the founding member of humanit developed the Planning simulation.

This project entailed the design of a virtual learning environment which provides users with the tools and procedures to solve an ill-structured urban design problem. This environment included the land topology, a shipwreck and trees. The participants were represented as Avatars (3D animated characters). Participants could communicate through text chat and drag resource objects such as buildings, bridges, roads etc. into the virtual environment and manipulate them. Each of the participants was given a role and task to fulfill and provided with support in the form of an online resource kit.

humanit as a company strives to use technological tools to unlock and develop human potential. It aims to put people at the centre of this process. Technology is often marketed on gimic and novelty, rather than providing actual solutions to people by facilitating our activities and actions. However, when our tools fit our hands, our minds and our challenges; they enable us to achieve success and develop our potential.
Digital (interactive) media can be utilized as a productive tool to develop our understanding of complex systems and processes. Unlike other static (printed) and linear media (television), digital media is dynamic. Digital media representations transform as people interact with them, providing instantaneous feedback to their users and through this interaction people get to understand the system. Digital media can therefore be used to represent dynamic systems.
Digital games and simulations afford transformative environments that can offer many learning opportunities for learners. Digital games have rich contexts that can be used to provide learners with authentic situations to explore and learn in. Digital games are highly engaging and motivating, but more importantly they are representations of dynamic systems. Dynamic systems afford opportunities for learning 21st century skills and ways of thinking (flexibility, adaptability, prioritizing, risk taking, planning, managing, etc.), which are difficult to teach using traditional methods.